Website powered by
Greg Johnson
Greg Johnson
Professor of Game Development at SCAD
Savannah, United States

Summary

I'm an experienced professor of game development at the Savannah College of Art and Design with deep proficiency in 3D modeling and sculpting, texturing, materials, lighting, animation, rigging, creative writing, game development, documentation, game systems, game mechanics, and programming.

Skills

Project ManagementArt DirectionConcept DesignDigital Sculpting3D ModelingUV MappingTexturingGame DesignGame DevelopmentStorytellingWritingPublic SpeakingTeachingIllustrationProgrammingWorld Building3D AnimationDigital PaintingTeam ManagementScientific Illustration3D VisualizationVehicle ModelingHard Surface ModelingWeapon ModelingProp ModelingEnvironment ModelingHigh-poly ModelingLow-poly ModelingCreature ModelingTexture BakingKitbashingWeapon DesignCharacter DesignBook Cover IllustrationPhoto-manipulationPhotographyGraphic DesignTypographyVisual DevelopmentVector IllustrationMel ScriptingPython ScriptingLevel DesignCharacter AnimationScientific AnimationCompositingRenderingEnvironment DesignVisual EffectsServer AdministrationArchitectural VisualizationMap DesignCinematicsParticle EffectsPost-productionIdeation

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Softimage
Softimage
Sculptris
Sculptris
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Acrobat
Acrobat
Corel Painter
Corel Painter
Python
Python
C++
C++
Javascript
Javascript
Shell Scripting
Shell Scripting
MEL script
MEL script
JAVA
JAVA
MySQL
MySQL
VRML
VRML
Perl
Perl
Word
Word

Experience

  • Professor at Savannah College of Art and Design
    Savannah, United States of America
    March 1996 - Present

    As a full-time faculty member I work with leading-edge technology and resources to provide unparalleled opportunities for exceptional students in preparing for creative careers in game development. I serve an instructor in a multitude of software covering a diverse array of topics such as 3d modeling, sculpting, texturing, illustration, programming, concept development, and more. As part of my duties I have developed a vast array of curriculum, courses, and course ware for graduate and undergraduate classes for both online and in the classroom. In addition I have worked on significant grant projects funded by the National Endowment for the Humanities and various state grants.