Professor of Game Development at SCAD
Savannah, United States
I'm an experienced professor of game development at the Savannah College of Art and Design with deep proficiency in 3D modeling and sculpting, texturing, materials, lighting, animation, rigging, creative writing, game development, documentation, game systems, game mechanics, and programming.
Project ManagementArt DirectionConcept DesignDigital Sculpting3D ModelingUV MappingTexturingGame DesignGame DevelopmentStorytellingWritingPublic SpeakingTeachingIllustrationProgrammingWorld Building3D AnimationDigital PaintingTeam ManagementScientific Illustration3D VisualizationVehicle ModelingHard Surface ModelingWeapon ModelingProp ModelingEnvironment ModelingHigh-poly ModelingLow-poly ModelingCreature ModelingTexture BakingKitbashingWeapon DesignCharacter DesignBook Cover IllustrationPhoto-manipulationPhotographyGraphic DesignTypographyVisual DevelopmentVector IllustrationMel ScriptingPython ScriptingLevel DesignCharacter AnimationScientific AnimationCompositingRenderingEnvironment DesignVisual EffectsServer AdministrationArchitectural VisualizationMap DesignCinematicsParticle EffectsPost-productionIdeation
Professor at Savannah College of Art and Design
Savannah, United States of America
As a full-time faculty member I work with leading-edge technology and resources to provide unparalleled opportunities for exceptional students in preparing for creative careers in game development. I serve an instructor in a multitude of software covering a diverse array of topics such as 3d modeling, sculpting, texturing, illustration, programming, concept development, and more. As part of my duties I have developed a vast array of curriculum, courses, and course ware for graduate and undergraduate classes for both online and in the classroom. In addition I have worked on significant grant projects funded by the National Endowment for the Humanities and various state grants.